﻿DisplayName = object 416
AddDisplayName = ja_JP, object 416
ItemID = 29126
MaxHp = 800
Speed = 0.7
Sound = mbtrun
ThrottleUpDown = 10.0
MobilityRoll = 0
Gravity = -0.06
GravityInWater = 0.1
DamageFactor = 0.8
EnableNightVision = true
; 重心Z座標設定
CameraRotationSpeed = 25

HideEntity = true

MobilityYawOnGround = 3.0

HUD = mbt_hud

; 指定した高さまでの水に触れてもダメージを受けない
; 2であれば2ブロックまでダメージ無し
SubmergedDamageHeight = 2

OnGroundPitchFactor = 4.0
OnGroundRollFactor  = 4.8

HideEntity = true

; Tank or Car or Unknown
WeightType = Tank

;SetWheelPos =  X座標, Y座標,  Z座標1, Z座標2, Z座標3 ...
; X座標のマイナス側は必要なし
SetWheelPos =  1.28,  -0.24,  4.07, 1.30, -1.30

AddSeat =  0.00,  1.53, -0.40

AddTrackRoller = 1.50,  0.25,  -2.18
AddTrackRoller = 1.50,  0.06,  -1.30
AddTrackRoller = 1.50,  0.06,  -0.27
AddTrackRoller = 1.50,  0.06,  0.75
AddTrackRoller = 1.50,  0.06,  1.80
AddTrackRoller = 1.50,  0.06,  2.78
AddTrackRoller = 1.50,  0.06,  3.67
AddTrackRoller = 1.50,  0.38,  4.64

AddTrackRoller =  -1.50,  0.25,  -2.18
AddTrackRoller =  -1.50,  0.06,  -1.30
AddTrackRoller =  -1.50,  0.06,  -0.27
AddTrackRoller =  -1.50,  0.06,  0.75
AddTrackRoller =  -1.50,  0.06,  1.80
AddTrackRoller =  -1.50,  0.06,  2.78
AddTrackRoller =  -1.50,  0.06,  3.67
AddTrackRoller =  -1.50,  0.38,  4.64

AddWeapon = 100mm_HEAT,  0.00, 1.21, -0.40,  0.0, 0.0, true,1, 0,-360,360, -30, 3
AddWeapon = mbt_machinegun_1, -0.39, 1.21, -0.40,  0.0, 0.0, true,1, 0,-360,360, -30, 3
AddPartWeapon = 100mm_HEAT, false, true, false,  0.00, 1.53, -0.40, 0
AddPartWeaponChild = false, true, 0.00, 0.98, 1.15

AddWeapon = mbt_machinegun_2,  0.80, 2.18, 0.44,  0.0, 0.0, true,1, 0,-360,360, -70, 5
AddPartWeapon = mbt_machinegun_2, false, true, false,  0.00, 1.53, -0.40, 0
AddPartWeaponChild = false, true, 0.77, 2.09, -0.96,

EnableBack = true

MotionFactor = 0.9

;ArmorMinDamage 最小ダメージ、これより小さいダメージは無効化される
ArmorMinDamage = 2
;ArmorMaxDamage 最大ダメージ、これより大きいダメージは最大ダメージに丸められる
ArmorMaxDamage = 200
;ArmorDamageFactor ダメージ係数上記のMin/Max範囲チェック後のダメージの係数 1で100%, 0.5で50%
ArmorDamageFactor = 1.00

AddTexture = obj416
AddTexture = obj416_2
AddTexture = obj416_3
AddTexture = obj416_4
AddTexture = obj416_5

MaxFuel         = 1200
FuelConsumption = 2.0

BoundingBox =  0.0, 0.5, -1.2,  3.0, 1.0
BoundingBox =  0.0, 1.3, -0.5,  3.0, 0.5
BoundingBox =  0.0, 0.5,  1.5,  3.0, 1.0
BoundingBox =  0.0, 0.5,  3.5,  3.0, 1.0

StepHeight = 1.5